![]() ![]() But some of the movie's special effects are pretty low-rent, so low-rent that when it tries to do too much, combined with the 3D things can get a little disorienting. For the most part Shark Night does a good job, especially in those more subtle, bright moments when the 3D as it its best. This score is aimed at the average, hardy moviegoer who doesn't normally throw up when a shark gets thrown at the camera. Some people can't see 3D at all or always get sick when they see it, but most of us are fine unless there's something really being done wrong. Nothing special here, like varying 3D depth within a shot, but the 3D seemed to be doing its job. What I saw was generally a blob of blur, even in night scenes where they might have been tempted to cheat as a way of overcoming 3D's problem with low-light filming. To test that I took my glasses off periodically during Shark Night and examined the screen. ![]() The simple way to explain that is to say that the blurrier the image is without your glasses, the more use they're making of the movie's 3D. Take your 3D glasses off while watching a good 3D movie, and you'll see that the screen in front of you is mostly an incomprehensible blur. Ellis tries to compensate for this by making it the most brightly lit moonlight night in the history of moonlit nights, but it's still nighttime, and nighttime shots (especially mixed with bad special effects and murky water) just don't work at all with 3D, even good 3D. #Night of the sharks 3d movie#But it is called Shark Night and the latter half of the movie takes place almost entirely by moonlight. Much of Shark Night takes place during the daytime, and when it's out in the sun, the movie's 3D looks brilliant. To compensate good 3D movies stick to sharply defined images and bright lighting. Putting on a pair of 3D glasses is like watching a movie with shades on. They try, and in the movie's more subtle visual moments it works, but this isn't a subtle film and whenever Shark Night tries to go big it all falls apart. But when it tries to throw the film's badly CGI'd sharks at the camera it just ends up looking silly or worse, their attempts to create leap out of the screen effects fall flat entirely and you're left imagining what it's supposed to look like instead of what it actually looks like. Water splashing towards the camera and out towards the audience is pretty successful and the movie uses some pretty neat tricks to make it seem as though light beams reflecting off the water are actually shining out into the audience. #Night of the sharks 3d full#Shark Night tries mightily to make full use of this aspect of the technology, but ends up being only partially successful. Done improperly it can be a terrible gimmick, done right it can add more to the overall experience. Shark Night never feels flat or listless, it does exactly what good 3D is supposed to do.ģD can also be used to create the illusion that things happening on the screen break the plane in front of you to extend out into our reality. There are some particularly great shots of boats skimming across the water, with the camera looking back, that really feel deep and alive. Water glistens beyond the screen as if you're looking out the window at a beautiful lake view. All the effort they spent planning for the format and shooting in 3D really pays off. One way to use 3D is as a method to create the illusion of depth. Ok, The Final Destination wasn't a good 3D movie, but at least he has experience with the format. Ellis has experience with 3D too, having been at the helm of the 3D movie The Final Destination. In particular they spent a lot of time finding ways to shoot 3D in the water. The film was shot in 3D too and all that extra effort and expenditure shows on the screen. They knew they were planning to use it, and worked from that premise all along. Shark Night was planned as a 3D movie right from the start. ![]()
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